Manual

I've intentionally left much of the discovery of Eden to you the player, however any player still needs to know the basic controls of the game. This manual may also be sparse because I know the game better than a new player would, if you have questions, by all means let me know and let me know if I've missed anything important on this page or any other.

F1 - Help

Pressing F1 from the main game screen will open the Help screen, this screen contains the majority of keyboard controls and shortcuts to open the appropriate window or perform some action within the game. I will be adding to this screen as new features are added to the game so when in doubt, just press F1.

F3 - Skills and Actions

Much of the functionality of the game is implemented behind skills your character possess, skills can contain a number of associated actions, these actions allow you to interact with the world. You simply press enter after highlighting a given skill (use the up and down arrow keys to move the selection in the list) and you will be presented with a list of actions that chosen skill allows you to perform. Again just highlight the action your interested in and press enter, you will be asked to select a target using the mouse and then your character will perform the given action if it is appropriate. As the game is developed new skills and actions will be made available, so for now just experiment with the skills and actions that are available. (Be aware most skills can only be used in locations adjacent to your character).

Basic Controls

Screens

F1 - Help Screen
F2 - Inventory

F3 - Skills
F4 - Map (at current Z level)
F5 - Status
F6 - Save Game (be careful this overwrites the existing save)
F7 - Load Game (be careful, the current game will be lost)

Movement

You may move your character using the WASD, Q and E keys:
W - Move North
S - Move South
A - Move West
D - Move East

Q - Move Down (Z-axis)
E - Move Up (Z-axis)
(Currently you may only move up and down on locations that you have transformed into a slope, indicated by up or down arrows)

Actions

There are a few core actions that you can perform in the game these are:
R - Drink
P - Pickup 1 item (you may only pickup items that you are standing on right now)
U - Use or Interact with an object (not everything can be interacted, at present only a few widgets you can build can be used)
H - Attack (you may attack anything within three units of your character)
(When performing any of the above actions except 'Pickup', the game will pause and prompt you to select your target, you do so by using selecting the location with the mouse, you may cancel out of any action by pressing the 'Escape' key.

Building Controls

, or . - Rotate the object you are building before placing (not all objects support this)

Game Controls

Space - Pause/Unpause the game (when the game is paused you will see 'Paused' in the upper right corner of the screen)

Configuration

Within the main game folder you will find a file called 'Eden.app.config', this is a traditional .NET configuration file, if your not familiar with this don't be worried it's very simple the options available are detailed below. The settings below must exist, be careful when changing the settings in this file, if it is not edited properly the file can become corrupted and the game will fail to operate properly, only change the values.

IsDebug (True/False)
This setting controls whether you wish to run the game in debug/development mode or not, I would normally suggest against this mode as it may give away some suprises and discoveries but by all means try it out if you wish, this is more or less a mode for me so don't expect much :)
IsFullscreen (True/False)
This switch simply controls whether or not you want to run the game in fullscreen or windowed mode.
WorldSize (10-100)
The size of the world, as a cube (XYZ), this spans from 10x10x10 (100) to 100x100x100 (1,000,000). Please be aware the larger you make this value, the longer the game will take to create a new world as well as save and load. World generation by far takes the most amount of time however. By default, this is set to 25 for a small sized world to tinker with.
CreateMapBitmap (True/False)
This setting controls whether or not the game should export a .PNG image of the world after world generation.