05/09/09
- Slightly optimized rendering
- Implemented diets for carnivores, herbivores and omnivores
- Reduced rendering view slightly for UI information at the bottom of the screen
05/08/09
- Finished objects spawned when a critter is killed to facilitate better eating activities
05/07/09
- Optimized world object management to further increase performance of the game
05/06/09
- Worked on AI and added AI tasks for Hunting and Eating as well as accompanying
visual depictions of the activies
- Heavily optimized AI processing and various search algorithms related to the
world and it's contents
- Fixed some problems with pathfinding, added some optimizations and added an
overlay mask to visually depict pathfinding in debug mode
05/05/09
- Installed and setup a forum for Eden, still needs some further setup however
05/04/09
- Started experimenting with dynamic water flow processing
05/03/09
New Release - v1.1.0.0
- Finished moving all targeting operations to using the mouse instead of the
keyboard, now on onscreen cursor will display beneath the mouse cursor allowing
you to select which location you wish to target for an action or skill. You may
cancel out of any of these operations by pressing the escape key.
- Added some additional control information to the material selection screen when
building objects
- Added verbose descriptions when the player cannot move their character for any
number of reasons
- The 'Pickup' command now only picks up one item at a time from the ground, this
is a partial solution for now since explictly specifying a quantity to pickup
doesn't exist
- Modified building objects so they can only be built adjacent to the player
character
- Fixed a crash situation that could occur when blood soaked into the ground
- Other miscellaneous changes to enhance the overall user experience
05/02/09
- Enhanced the control system so the player is always in focus and the view
follows him around
- Added simple animation and the ability to cancel out of any time consuming
process (generating world, loading, saving etc)
- Fixed an issue where eating food wasn't repleneshing energy
- Modified the Credits screen to include this URL
- Added download instructions to the download page and changed the 1.0.0.0 version
to simply include the necessary .msi installer to reduce confusion
- Started changing from actions requiring keyboard input to using the mouse to
remove the strong reliance on keyboard commands
05/01/09
- Added this new Development Log page to the website to track changes as they are
made
- Added a lot more content, explanations and instructions to the Manual page after
some initial feedback
- Modified control system so that the view always keeps the player on the screen
- Removed the ability to 'survey' the game world independantly of the player,
these controls are now only available in developer mode
- Modified the title screen so that the 'Resume', 'Load' and 'Save' options only
display at the appropriate times
- Modified the rendering process to re-include the text information displayed on
the screen, now prompts show up as they should when interacting with the world
- Modified the help screen slightly to make it clear that the arrow keys are used
to target locations of actions
- Removed the ability to close the game via the X button in the upper right corner
of the screen, this may come back but for now Escape - Quit or Escape - Escape
quits game